Advanced Animation Framework (AAF)

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dagoba_king
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Advanced Animation Framework (AAF)

Post by dagoba_king »

AAF_logo.png

Description

The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations/poses from a scalable number of animation/pose packs. Additional behavior controls, relationship features, user interface elements (menus)ten permission. tracking are also included or planned.

Requirements

F4SE
Looksmenu - Not an absolute requirement. But, morph handling is disabled without it.

Permissions and Credits

  • No permission is given to host, offer, sell this mod anywhere else.
  • No permission is given to reverse engineer, fork or otherwise modify this mod.
  • No permission is given for this mod to be used in any mod pack without prior written permission.
  • AAF is packaged for user convenience with an F4SE plugin ("LLFP") with the permission of the author "jaam". No permissions for LLFP are extended to anyone by me.


What is this?

The Advanced Animation Framework (AAF) provides a custom UI, XML configuration and a variety of other tools for modders to play animations from a scalable number of animation packs. Additional behavior controls, relationship features, user interface elements (menus) and statistics tracking are also planned.

AAF has some similar features and technical strategy to CE0's Skyrim mod OSA – Skyrim Ascendancy Engine.

Support

Please do not post support requests here.

Instead, there is a very active community on Discord where you can get help troubleshooting AAF: click here to join the AAF Discord server.

A Lot More Info

Installation instructions, compatibility info, feature list and more are available at the AAF wiki.

Bugs and feature requests can be posted at the AAF issue tracker.

You can also join us at the AAF discord server.

It is highly recommended that AAF users install the Canary Save File Monitor in order to detect if/when AAF save data becomes corrupt. It's a subtle problem that can cause a lot of headaches and lost time if not detected early.

Content Disclaimer

Other than maybe a few example files to show how to use the framework, I have no intention of providing any content for this framework. The existence of this framework is not an endorsement of any other mods or content created for it by third parties. The full responsibility for content packs and other mods using this framework belongs solely to those content and mod creators.

Usage

Downloaders are free to use and learn from this mod. However, no hosting, offering in packs, republishing, repurposing or branching of this mod is allowed without prior permission.

Donations

If you are interested in supporting this project, you can donate through my Patreon page.



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blastikor
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Re: Advanced Animation Framework (AAF)

Post by blastikor »

Where can I find information on the new Attraction System?

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dagoba_king
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Re: Advanced Animation Framework (AAF)

Post by dagoba_king »

blastikor wrote: Mon Aug 09, 2021 10:44 pm

Where can I find information on the new Attraction System?

The feature is in a beginning state. You can see attraction scores for actors when you are using the scene wizard in-game.

If you are looking for information on the API, that is briefly summarized here: https://bitbucket.org/dagobaking/aaf-fr ... attraction

The system basically randomizes weights for every Actor which determines which qualities they are attracted to in others. Then mod authors can use this information to affect NPC behaviors so that each playthrough each NPC has different preferences.

Does that cover your questions?

blastikor
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Re: Advanced Animation Framework (AAF)

Post by blastikor »

dagoba_king wrote: Wed Aug 11, 2021 12:11 am
blastikor wrote: Mon Aug 09, 2021 10:44 pm

Where can I find information on the new Attraction System?

The feature is in a beginning state. You can see attraction scores for actors when you are using the scene wizard in-game.

If you are looking for information on the API, that is briefly summarized here: https://bitbucket.org/dagobaking/aaf-fr ... attraction

The system basically randomizes weights for every Actor which determines which qualities they are attracted to in others. Then mod authors can use this information to affect NPC behaviors so that each playthrough each NPC has different preferences.

Does that cover your questions?

Yes this answers my question. Thank you very much. Also thank you for the time, and effort you put into this mod.it is appreciated.

Blade11577
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Re: Advanced Animation Framework (AAF)

Post by Blade11577 »

home key isnt working and im not getting that thing when you start the game saying the animations are up

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dagoba_king
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Re: Advanced Animation Framework (AAF)

Post by dagoba_king »

Blade11577 wrote: Sat Aug 14, 2021 12:10 am

home key isnt working and im not getting that thing when you start the game saying the animations are up

Please take it up on the discord server. It's easier to share GFV, etc. there.

Blade11577
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Re: Advanced Animation Framework (AAF)

Post by Blade11577 »

got it to work, i had to reinstall anything aaf related and had to start a new save to get it to work

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dagoba_king
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Re: Advanced Animation Framework (AAF)

Post by dagoba_king »

Blade11577 wrote: Sat Aug 14, 2021 3:23 am

got it to work, i had to reinstall anything aaf related and had to start a new save to get it to work

Good to hear!

braineded
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Re: Advanced Animation Framework (AAF)

Post by braineded »

right this is very confusing for me cause im still new to this whole thing is there a discord i can join? and how do i set this up?

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dagoba_king
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Re: Advanced Animation Framework (AAF)

Post by dagoba_king »

braineded wrote: Sat Aug 14, 2021 10:48 am

right this is very confusing for me cause im still new to this whole thing is there a discord i can join? and how do i set this up?

It's an app that you need to install. If you click on this link it should walk you through that as well as invite you to the AAF server: https://discord.gg/wzTEXbM

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